D E C A Y   S H A D E R 

{work in progress}

C O O R D I N A T E  S Y S T E M  S H A D I N G  A N I M A T I O N  T E S T S

The objective of this project is to animate a shader using Renderman’s OSL, RIB, and TCL scripts. While using Coordinate Systems in Renderman to animate shaders based on distance, I managed to experiment and thus gain a better understanding of the structure of Renderman and other rendering engines like it.
Heres an example of the use of a fruit as a test subject for the decay process.
T H E  V I S U A L  T R A N S F O R M A T I O N
{T E S T}
Here’s an example of the use of a fruit as a test subject for the decay process. The fractal shader on the left is intended to later combine with the existing peach texture to allow not only transforming thru displacement, but also coloring. Much like what the heart needs to do.
peacheswdecaydecayShader3decayShader1decayShader2
R E F E R E N C E S